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Video Training for iOS Developers

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Bite-sized screencasts on iOS and Mac development.

Displaying Episode 361 - 384 of 400 in total
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#40
Creating an animated shine effect, similar to what you see on the slide to unlock screen on the iPhone. In this episode, I show how to achieve this effect with CALayers, layer masks, and a CABasicAnimation.
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#39
Parsing JSON responses into Objective-C Objects can be tedious. In this episode, we start development on a smart JSON parsing class that can alleviate some of the mundane work usually required for this functionality.
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#38
In this episode I create an application to introspect classes to list out methods and instance variables using Objective-C's runtime features. Bonus: Can you spot the memory leak?
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#37
In this episode I cover some of the Xcode tips & tricks that help me be effective. I cover many keyboard shortcuts for keeping my hands on the keyboard, as well as a couple of useful plugins for Xcode for Vim key bindings and picking colors.
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#36
Using UISearchDisplayController you can quickly add searching behavior to a UITableView. In this this episode we start off with a CoreData model of products, displayed in custom UITableViewCells and add search to filter the products in the table.
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#35
In this episode I dive into the complex world of auto layout. Autolayout is an important and powerful new layout system in iOS 6, but it definitely takes some practice to understand fully. Even after practicing this episode a few times I ran into a couple of snags, however I hope this intro to Autolayout provides useful.
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#34
Now that iOS 6 is out, and the iPhone 5 is only a day away, it is important to update our applications to make sure there are no issues. In this episode, I convert a rudimentary application to support the taller screen of the iPhone 5 and support iOS 6.
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#33
We continue our journey into Core Graphics. This week, we'll draw a polygon with a dynamic number of sides, learn how to use CGMutablePathRef, shadows, clipping paths, and a bit of math.
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#32
Core Graphics is a complex topic, but can be very handy to create designs without using images, as well as maintaining resolution independence. In this episode I show how to create a couple of simple gradients using Core Graphics.
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#31
In this episode, I take an existing app and add the ability to post information to a server, including photo uploads. We report on the progress of the upload and configure AFNetworking to do a proper muliti-part HTTP form post. In addition, I cover how to build a standalone static TableViewController to represent a form using Storyboards.
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#30
In this episode I build an app with Parse, a service that provides custom data storage, files, push notifications, a geolocation support.
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#29
RubyMotion is a toolkit that allows you to write native iOS applications using Ruby. Normally I'm pretty skeptical of these alternative frameworks, but RubyMotion is actually quite interesting. In this episode I build a small application and talk about the pros & cons of using the toolkit.
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#28
In this episode, we'll create a CocoaPod out of the modal picker view component we created in episodes 25 & 26. We'll see how to tag & push our code to a github repository and create a podspec so that others can use this component in their projects.
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#27
The latest version of the LLVM compiler supports some excellent new syntax additions to the Objective-C language. In this episode, I cover what the new syntax is, how to use it, and a few caveats to look out for.
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#26
In this episode, I continue where I left of in episode 25. I add a nice animation to present & dismiss the picker, as well as a backdrop view that allows you to tap anywhere to cancel.
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#25
In this episode, we'll talk about how to extract code from a view controller into a reusable component. We'll create a simple class that combines a UIPickerView with a toolbar for making quick selections from a small list of values. This ran a little long, so it is broken down into 2 parts.
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#24
In this episode, I cover how to implement Pull to Refresh on UITableView using an easy open source project called SSPullToRefresh, by Sam Soffes. I cover the basics, as well as creating a custom loading panel, drawn with Core Graphics.
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#23
In this episode I dive into Storyboards to lay out view controllers and transitions. I start out by converting a blank slate project to use storyboards, then move on to transitions, dynamic table view prototype cells, and cover static table views at the end. It's a slightly longer video than normal, but if you haven't gotten into storyboards yet, this one's for you.
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#22
In this episode, I continue deconstructing Foursquare's custom UI. This time I focus on how to customize the UITabBar with the iOS 5 customization APIs.
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#21
In this episode, I decompose the Foursquare UI and recreate the custom navigation bar, using the iOS 5 customization APIs. You'll see how to set a custom background image, a title view that you can tap on, a custom bar button item, and a custom back button style.
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#20
It can be helpful to draw inspiration from how existing applications are built. In this screencast, we'll look at how to extract & view images from iOS applications you've downloaded from the App Store. In addition, we'll use a proxy to intercept and inspect network traffic so you can see how application APIs behave.
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#19
In this episode, I set up a push notification server using Rails and Urban Airship, and show the steps required to handle push notifications in an application.
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#18
To distribute your application to a wider audience of beta testers, you'll use what is called "adhoc provisioning." In this episode, I create an adhoc build configuration, show how to create a distribution profile for adhoc builds, and how to manually put the build on a device using the iPhone Configuration Utility. Lastly, I cover how to use Test Flight to easily send out builds to be installed over the air.
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#17
In this episode, I'll walk you through how to set up your Apple development certificate and provisioning profile in order to deploy an application to your device.