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Displaying Episode 217 - 240 of 380 in total
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#164
In this episode I fix a couple of bugs and fix the transition animation for the header view by leveraging UIView snapshotting.
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#163
In this episode we fix the playlist header at the top, first by a custom collection view layout, then by simply using a custom view at the top.
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#162
In this episode we wire up the next / previous track buttons and modify which track is currently shown in the header. We also encounter an unexpected issue when comparing signed and unsigned integers.
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#161
In this episode we make a custom collection view header to prominently display the currently playing track. We also fix up some auto layout issues from the last episode.
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#160
This time we work on the collection view layout and cells, along the way we create an abstraction of our media items to make development go a bit faster and to allow the app to display content in the simulator.
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#159
In this episode I put some custom icons in the player bar and convert this into a control that can be displayed in interface builder, complete with configurable spacing between buttons using Interface Builder.
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#158
Continuing our build out of Road Trip DJ, this time I focus on the music player, and keeping the play/pause button in sync on UIToolbar, which proves to be more difficult than it should be.
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#157
In this episode we continue Road Trip DJ and implement the media picker controller, talk about the different modes that in can operate in and how that affects the usability of this app. We also consider how we're going to build a playlist and keep appending items to it.
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#156
In this episode we start building an app from scratch called Road Trip DJ. The idea is the build a playlist of music on the fly while it is playing. This is an app I've wanted to build for a while and it serves as a good, small app we can build from start to finish.
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#155
Continuing from last week's episode, this time we talk about adding environment-specific settings in xcconfig files, have them pre-processed into the Info.plist, and also how to integrate this technique with CocoaPods.
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#154
In this episode we extract all of the settings from a standard iPhone project and move them over to a .xcconfig file for Xcode to use as a base for our projects. Doing so can make our configuration a bit more explicit, allow us to add comments on why certain settings are necessary, and also to put them under version control to make it easy to spot changes.
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#153
In this episode I cover configuring your Xcode project to conditionally include or exclude a feature, in case there is a feature you can't have in the App Store, or perhaps something that isn't quite ready yet.
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#152
In this episode I take a look at the basics of Cocoa Bindings. With Bindings you can have your controls on your view bound to properties on your controller or model, and even have controls bound to themselves. What would normally be a lot of manual plumbing code is handled for you automatically by bindings. To demonstrate, we build a live-updating temperature converter.
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#151
In this episode we take a look at CoreAnimation's easiest form of animation with CABasicAnimation. Using this class we can animate properties of a layer, such as frame, background color, paths for CAShapeLayer, and more. We also cover timing functions and how to make a transition between shapes a bit easier for the system to interpolate between.
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#150
In this first episode covering OS X development, I cover how to manage windows, window controllers and xibs with Objective-C and Swift. There are lots of options (and opinions) here, so we follow some advice from Mike Ash's blog post on the topic.
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#149
Have you ever wondered how bezier paths work? What are the control points, and how exactly do they affect the line? In this episode we'll build our own visualization of how a bézier path is constructed to help understand it better.
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#148
We continue our example of CoreImage CIFilters, this time showing how function composition can facilitate working with filters a bit more flexible and chainable. Starting with the imperative, method-based approach, then gradually building towards a pattern that allows us to easily build filters functionally, swapping out the order, and changing around input parameters.
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#147
In this episode we take a look at Core Image, Apple's image framework for image effects on iOS and Mac OS X.
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#146
In this episode I revisit the blur technique we covered in episode 104 and re-implement it using iOS 8's Visual Effect view with UIBlurEffect and UIVibrancyEffect.
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#145
In this episode we continue our building of a share extension. This time we focus on performing the actual upload in the background, sharing a background session with our application through the App Group capability.
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#144
In this episode we create an application and share extension that lets us post to the Imgur API. We use a Framework to share API code between application and extension, and we leverage App Groups so that background sessions transfer across both as well.
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#143
In this episode we cover a horribly named, yet fairly powerful concept called flat map. We'll use this technique to solve the problem we discovered last time dealing with Result<T> and having to use a switch statement everywhere.
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#142
In this episode I talk about the pattern of communicating errors in Cocoa and how it can be improved by leveraging features in Swift. By introducing a Result type that is generic and applies to any type, it appears useful, however we run into some cumbersome use cases that will require further discussion.
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#141
In this episode we use UIKit Dynamics to create something fun: Rope! By attaching many segments together with attachments, we can simulate the physics of a rope. We also discover the best way to move an object on the screen in conjunction with existing attachments.