Bite-sized videos on iOS development.
The iOS landscape is large and changes often. With short, bite-sized videos released on a steady schedule, NSScreencast helps keep you continually up to date.
Up to date with Xcode 15 and iOS 17
UIKit, SwiftUI, SwiftData, and macOS
Swift Language
High Quality Videos
Short and Focused
Any Device
Team Plans
Have I mentioned lately how awesome NSScreencast is? No? Worth the subscription. Check it out if you’re an iOS developer. Or even if you’re not and you want an example of how to do coding screencasts well.
Got tired of dead-end googling so I checked to see if @NSScreencast had covered what I was looking for. Of course he had, 4 years ago. Should have checked there first.
One 13-minute episode of @NSScreencast just paid for the yearly subscription fee in amount of time saved. Do it.
Seriously great stuff even for seasoned developers. I’ve learned a good amount from Ben’s videos.
You can really expand your development horizons in just a few minutes a week with NSScreencast.
Random PSA for iOS developers: @NSScreencast is a great resource, and worth every penny. It’s high quality, practical, and honest.
Can’t say enough good things about @NSScreencast There is gold in the Road Trip DJ Series.
I just reuppped my subscription to @NSScreencast. [An] indespensible resource if you’re into iOS or Mac Development.
Just finished @NSScreencast series on Modern CollectionViews. Strongly recommended. Programmatic UI, nicely structured code, easily approachable explanation style. 👌
#380
In this episode we export the assets used in our Sketch design in a format we can use in an Xcode project. Using the Make Exportable button, we can easily export known sizes or size multiples (like 2x and 3x) and have them output as PNG files.
#379
In this episode we take a look at the prototyping features of Sketch that allows you to link artboards together with transitions, then preview the app on an mobile-sized window. This can be a valuable tool in your arsenal when working with clients to convey ideas, nail down the navigation and flow of an application, which is something difficult to communicate with static pictures alone.
#378
In this episode we design the "player bar" which will be a persistent view above the tab bar that we can use to control playback or get back to the play from anywhere else in the app.
#377
In this episode we design the player screen, and talk about how to create a color system for overriding colors for buttons and other UI elements.
#376
In this episode we design a Podcast detail screen, that displays the show’s artwork, name, publisher, category, and a list of episode. We also consider what this screen looks like if you’ve already subscribed.
#375
We continue our design of a Podcast app in Sketch. This time we focus on designing a Search screen, complete with table view cells and keyboards. We'll see how to use masks to round the corners of an image and easily duplicate and offset content.
#374
In this episode I start designing a new Podcast App. I decided to design it in Sketch first so I could define the look & feel, flow, and data required first. In this episode we start by leveraging Sketch's iOS Design Library, then customize them by creating our own symbols. We end up with a custom themed iOS design that uses a tab bar with custom icons.
#302
Sometimes we need to create a quick icon and we don't have a designer handy. Usually in these situations I lean on icon packs like Parakeet Primaries or Glyphish. Lately I’ve needed some icons that aren’t available in packs like these, or the license isn’t suitable for what I want to use it for. In those situations I use Sketch to create icons myself. I’m no graphic designer, but I have found it helpful to know how to create basic things and export them for use in iOS projects. In this episode I design 2 icons that we’ll use in a future episode.