Top-notch video tutorials for Swift developers

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Bite-sized videos on iOS development.

The iOS landscape is large and changes often. With short, bite-sized videos released on a steady schedule, NSScreencast helps keep you continually up to date.

Up to date with Xcode 15 and iOS 17

We cover the latest and greatest to get you up to speed quickly.

UIKit, SwiftUI, SwiftData, and macOS

In our catalog you'll find a wide variety of topics and UI frameworks.

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Increase your knowledge of the Swift language and take advantage of new Swift language features as they are developed.

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Steven Tolton

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Foster Bass

Got tired of dead-end googling so I checked to see if @NSScreencast had covered what I was looking for. Of course he had, 4 years ago. Should have checked there first.

Aijaz Ansari

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Sam Soffes

Seriously great stuff even for seasoned developers. I’ve learned a good amount from Ben’s videos.

James Dempsey

You can really expand your development horizons in just a few minutes a week with NSScreencast.

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Nate Armstrong

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Karl Oscar Weber

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There are 15 episodes with tag 'xcode'   Clear search
  • Starting a Mastodon Client for macOS from Scratch

    #548

    macOS Mastodon Client

    Gui Rambo joins us to build a Mastodon Client for macOS using SwiftUI. In this episode we'll show the app we'll be building and then start from a blank slate where we will cover some topics about how a SwiftUI macOS app is set up, how we can define some build settings using xcconfig files, and how to deal with building for different Apple Developer teams.

  • Migrating to Xcodegen

    #541

    When working on a large project with multiple developers, we often find ourselves in contention with the Xcode project.pbxproj file. Conflicts here are not easy to solve manually, and if you make a mistake Xcode won’t load the project at all, requiring you to fix it manually. In this episode we will explore migrating to a solution where the project file is generated using a tool called Xcodegen.

  • Hot Reloading with Inject

    #526

    One of the most impactful things you can do to improve productivity is to improve turnaround time when iterating on features. Playgrounds and Xcode Live Previews are great, but both have their limitations. In this episode we will explore how to utilize hot module reloading to have the simulator automatically reflect your changes when you save. It's magic, and will blow your mind!

  • CocoaPods Modules

    #507

    Modular Project Architecture

    If you're using CocoaPods already, then mixing with Swift Packages can prove to be infeasible. You can create your modules as internal pods as well, however there are a few gotchas. In this episode I will cover how to do this, how to link up local pods and create example projects for demo UI and running tests, as well as how to overcome some of the rough edges you might experience.

  • Creating Standalone Feature Modules

    #505

    Modular Project Architecture

    One big benefit of modularizing an application is working on features as modules. Let's re-create the welcome screen experience as a feature module using Swift Package Manager and Xcodegen.

  • Swift Package Modules

    #504

    Modular Project Architecture

    In this episode we create a modularized setup where our modules are Swift Packages and brought into the main app using Xcodegen and local path references to the packages.

  • Xcode Project Generation with Xcodegen

    #503

    Modular Project Architecture

    One thing that can be a pain when splitting modules up into separate projects is maintaining the Xcode projects themselves. Not to mention the fact that as team sizes grow, merging changes in project files gets exponentially more painful. In this episode we will look at using Xcodegen to have a repeatable project generation that you can use to create consistent Xcode projects without much fuss.

  • Isolating Dependencies

    #502

    Modular Project Architecture

    Breaking your code into discrete modules will surface a problem if your code is tightly interconnected. Once you've defined your module boundaries you now are forced to not cause bidirectional dependencies. In this episode we will look at some strategies for breaking apart dependencies into abstractions first using protocols, then using protocol witnesses. We can then depend on those abstractions in our isolated module projects.

  • Nested Xcode Projects

    #501

    Modular Project Architecture

    One way of achieving modularization is to build frameworks using nested Xcode projects. This has the benefit of having everything in one place and can easily build the entire thing. You can also zero-in on a single project and just work from there if you want. Each sub-project can have its own tests, sample application, etc.

  • Localizing Pluralized Phrases

    #499

    Localizing Your App

    Pluralization rules vary by language, so it's not as easy as just adding an "s". To properly handle these cases, we need to use a Stringsdict file and format our string using a special syntax.

  • Localizing Images

    #498

    Localizing Your App

    Sometimes you may find that you want to localize images specific to a locale. In this episode we'll make up a contrived example where we want to change our splash image from a pizza to sushi if the locale if Japanese. We can easily do this with Asset Catalogs and provide a more tailored experience.

  • Exporting Strings for Translation

    #496

    Localizing Your App

    In this episode I will show two ways you can export all of the strings in your project. The first is using Xcode, but since this is a process you'll likely want to repeat, we'll also show how to do it via the command line so you can automate it. We'll then take the xliff files and send them off for translation using a translation service.

  • Preparing your project for localization

    #495

    Localizing Your App

    There's a bit of prep work we need to do to get our project ready to be localized. We'll start by defining which languages we want to support, localize any interface-based files like Storyboards, and then move on to localizing strings in code.

  • Xcode 13 Vim Mode

    #491

    One of my favorite new features of Xcode 13 is support for Vim key bindings. In this episode we will see how to enable this and I'll give a quick tour of how to get around using Vim.

  • Swift Package Manager

    #420

    Now that Swift Package Manager has started to see some adoption and we have some integration inside of Xcode, I think it's time to take a deeper look at how to use it both as a consumer and as a library author. In this episode we'll create a DiceKit library using SwiftPM, then use it in a command line utility.