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There are 5 episodes with tag 'xcode'   Clear search
  • #498

    Localizing Your App

    Sometimes you may find that you want to localize images specific to a locale. In this episode we'll make up a contrived example where we want to change our splash image from a pizza to sushi if the locale if Japanese. We can easily do this with Asset Catalogs and provide a more tailored experience.

  • #496

    Localizing Your App

    In this episode I will show two ways you can export all of the strings in your project. The first is using Xcode, but since this is a process you'll likely want to repeat, we'll also show how to do it via the command line so you can automate it. We'll then take the xliff files and send them off for translation using a translation service.

  • #495

    Localizing Your App

    There's a bit of prep work we need to do to get our project ready to be localized. We'll start by defining which languages we want to support, localize any interface-based files like Storyboards, and then move on to localizing strings in code.

  • #491

    One of my favorite new features of Xcode 13 is support for Vim key bindings. In this episode we will see how to enable this and I'll give a quick tour of how to get around using Vim.

  • #420

    Now that Swift Package Manager has started to see some adoption and we have some integration inside of Xcode, I think it's time to take a deeper look at how to use it both as a consumer and as a library author. In this episode we'll create a DiceKit library using SwiftPM, then use it in a command line utility.