Bite-sized videos on iOS development.
The iOS landscape is large and changes often. With short, bite-sized videos released on a steady schedule, NSScreencast helps keep you continually up to date.
Up to date with Xcode 15 and iOS 17
UIKit, SwiftUI, SwiftData, and macOS
Swift Language
High Quality Videos
Short and Focused
Any Device
Team Plans
Have I mentioned lately how awesome NSScreencast is? No? Worth the subscription. Check it out if you’re an iOS developer. Or even if you’re not and you want an example of how to do coding screencasts well.
Got tired of dead-end googling so I checked to see if @NSScreencast had covered what I was looking for. Of course he had, 4 years ago. Should have checked there first.
One 13-minute episode of @NSScreencast just paid for the yearly subscription fee in amount of time saved. Do it.
Seriously great stuff even for seasoned developers. I’ve learned a good amount from Ben’s videos.
You can really expand your development horizons in just a few minutes a week with NSScreencast.
Random PSA for iOS developers: @NSScreencast is a great resource, and worth every penny. It’s high quality, practical, and honest.
Can’t say enough good things about @NSScreencast There is gold in the Road Trip DJ Series.
I just reuppped my subscription to @NSScreencast. [An] indespensible resource if you’re into iOS or Mac Development.
Just finished @NSScreencast series on Modern CollectionViews. Strongly recommended. Programmatic UI, nicely structured code, easily approachable explanation style. 👌
#222
In this episode we wrap up the Easy Auth series building the tvOS application to use our API. We'll create an authentication client and discuss how to pass around a set of values to and from the API, as well as polling for status.
#221
This time we take a look at how to improve security by not transmitting the user's auth token directly. Instead, we'll leverage HMAC SHA1 hashing with the provided client id. Doing this makes the response not directly useful. The client needs to use the client id and the agreed upon hashing algorithm to arrive at the common auth token.
#220
Typing a username and password on the Apple TV is cumbersome and annoying. For the NSScreencast TV app, I decided to implement a code-based authentication where you can easily log in on another device, type in the code, and have the device be logged in automatically. In this episode we'll go over how to implement this, starting with the server. This episode is done entirely in Ruby using the Sinatra web application framework, but the technique is applicable to any server side technology (including Swift!).
#204
In this episode we start writing an application-specific API Client. We use Argo to decode our JSON response into an Episode model, including some nested object decoding, date formatting, and wrap it up by testing the implementation to make sure it works.
#203
In this episode I start creating a reusable api client that will make it a lot easier to consume a JSON api and convert the response into model objects. It uses Argo for the JSON parsing, and leverages Swift features to provide a rich callback for the API calls.
#199
In this episode we use Sketch to export top shelf artwork and layered icons for tvOS. We then preview the layered artwork using the Parallax Previewer tool. We then add these to our asset catalog in Xcode to add them to our application.
#198
In this episode we start a new series on building the NSScreencast tvOS application. We'll start off by creating the Xcode project, initialize our Gemfile and Podfile for dependencies, as well as talk about a few ways of getting around issues where a 3rd party library doesn't indicate that it supports tvOS yet.
#197
In this episode we take a deep look at how focus works with tvOS. We learn how to use UIFocusGuide to redirect focus when the engine cannot find an appropriate element to focus. We also learn some debugging tricks on how to visualize focus moves using Quick Look, and how to use _whyIsThisNotFocusable to troubleshoot lack of focus. Finally we'll learn about custom focus animations and layered images.
#196
In this episode we take our missile animation from last time and update it to use CAAnimations. Using these animations we can add a wiggle, along with a small oscillating rotation to give a little life to the missile. Then we utilize CAReplicatorLayer to have them fan out and fire in slightly different directions.
#195
In this episode we dive into tvOS, creating a spaceship dashboard application, complete with animated rockets and a crew list. Ludicrous speed, go!