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There are 5 episodes with tag 'animations'   Clear search
Shape
#399
SwiftUI's declarative nature makes building UIs incredibly easy. In this episode we will build a wallet UI with cards. We will create a CardView so we can reuse it in multiple places. Then we will use transforms to alter it's size and position. Finally we will see how declarative animations work as we expand the cards apart.
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#243
Wrapping up our custom download button, this time we focus on the highlighted image and depressed state of the button, as well as transitioning to and from the progress layer.
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#242
In this episode we create a custom control to serve as our download button. We start by creating a circular progress indicator using CAShapeLayer, then move on to subclassing UIControl to provide our image view and touch handling.
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#232
UIView has an incredibly useful spring-based animation API, but it can be difficult to know what to use for the damping and initial spring velocity parameters. In this episode, we'll break down how to compute the velocity value using the values we get from our UIPanGestureRecognizer and a little math.
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#135
What good is a static layout? When specifying layout using constraints, we still need to provide transitions and other animations in our interfaces. We can do this quite easily by just animating between different sets of constraints.