In this episode I cover configuring your Xcode project to conditionally include or exclude a feature, in case there is a feature you can't have in the App Store, or perhaps something that isn't quite ready yet.
Update: As "Deny" says in the comments: You can use preprocessor macros, but you must fill it in "Swift compiler - Custom Flags" section in project settings Thanks! I was unaware of this setting. Episode Links Source Code Take a look at the configuration in the xcodeproj above for the settings. Then expose this configuration variable as a property in an Objective-C file: // Features.h #import <Foundation/Foundation.h> const BOOL FeatureAEnabled; #import "Features.h" #if FEATURE_A const BOOL FeatureAEnabled = YES; #else const BOOL FeatureAEnabled = NO; #endif Make sure you've enabled a bridging header so you can include this file: // Bridging-Header.h #import "Features.h" Then you can use this in your Swift files: class WindowController: NSWindowController { dynamic var featureAEnabled: Bool { return Bool(FeatureAEnabled); } } And with this being a Mac app, you can bind your Hidden bindings to this property (using the NSNegateBoolean value transformer). There are many ways of accomplishing this same technique. If you have a different (or better) way of handling this, please leave a comment.