Top-notch video tutorials for Swift developers

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Updated Regularly

Bite-sized videos on iOS development.

The iOS landscape is large and changes often. With short, bite-sized videos released on a steady schedule, NSScreencast helps keep you continually up to date.

Up to date with Xcode 15 and iOS 17

We cover the latest and greatest to get you up to speed quickly.

UIKit, SwiftUI, SwiftData, and macOS

In our catalog you'll find a wide variety of topics and UI frameworks.

Swift Language

Increase your knowledge of the Swift language and take advantage of new Swift language features as they are developed.

High Quality Videos

We stress the details. Each screencast is carefully produced in HD quality.

Short and Focused

We don't want to waste your time. Most videos are between 10 and 20 minutes long.

Any Device

Stream on the web or use our native apps for iOS or the tv.

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Steven Tolton

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Foster Bass

Got tired of dead-end googling so I checked to see if @NSScreencast had covered what I was looking for. Of course he had, 4 years ago. Should have checked there first.

Aijaz Ansari

One 13-minute episode of @NSScreencast just paid for the yearly subscription fee in amount of time saved. Do it.

Sam Soffes

Seriously great stuff even for seasoned developers. I’ve learned a good amount from Ben’s videos.

James Dempsey

You can really expand your development horizons in just a few minutes a week with NSScreencast.

Alexis Gallagher

Random PSA for iOS developers: @NSScreencast is a great resource, and worth every penny. It’s high quality, practical, and honest.

Nate Armstrong

Can’t say enough good things about @NSScreencast There is gold in the Road Trip DJ Series.

Karl Oscar Weber

I just reuppped my subscription to @NSScreencast. [An] indespensible resource if you’re into iOS or Mac Development.

Marcus Ziadé

Just finished @NSScreencast series on Modern CollectionViews. Strongly recommended. Programmatic UI, nicely structured code, easily approachable explanation style. 👌

Showing episodes 313 - 336 of 573 in total
  • Sourcery

    #261

    Writing boilerplate code can get tedious and boring. It can also lead to code duplication, which means it becomes a liability to keep in sync. Sourcery is a code generation tool that can help leverage your existing types and reflect on them in order to generate useful bits of code. In this episode Sam Soffes shows us how to install and use Sourcery, how to integrate it with Xcode’s build system, and how to create a simple Sorcery template to automatically count the number of items in a Swift enum and add it as an option.

  • CloudKit Querying

    #260

    Hello CloudKit

    Now that we have saved records in CloudKit, how do we fetch them again? This video covers how to fetch a single record by ID, how to use full-text search to match partial terms, how to return all records (with paging support) and how to query by location.

  • Hello Cloud Kit - Part 2

    #259

    Hello CloudKit

    In order to use CloudKit to read or write private data (or to write in the public database) the user will have to be signed in to iCloud on their device. If they are not, they'll not have a great experience, and things won't work. In this episode we'll check the account status before trying to save a record in CloudKit. We'll also respond to the notification to know when the user's account status has changed so we can react accordingly.

  • Hello Cloud Kit - Part 1

    #258

    Hello CloudKit

    The first episode in a new series on CloudKit, here we see how to setup our project to use CloudKit as well as how to create and save our first record.

  • watchOS Notifications - Part 2

    #257

    Up to Speed with watchOS

    In this episode, Dory finishes up implementing notifications for the Beer Button watch app. We learn how to configure and send timed notifications, and how to respond to those on the watch.

  • watchOS Notifications - Part 1

    #256

    Up to Speed with watchOS

    In this episode Dory Glauberman covers how to set up notifications in your application on both the iPhone and Apple Watch using UNUserNotificationCenter. It highlights best practices for requesting notification authorization and demonstrates how to fire a sample notification for the Beer Button watch app.

  • Pin Input

    #255

    Sam Soffes walks us through an elegant way to handle 4-digit PIN input, for cases where you have a software lock screen to your app, or perhaps a 4 digit confirmation code is sent to you via SMS and you need to type it in to continue. Often this type of thing is done with four text fields side-by-side, with awkward delegate implementations to manage focus, etc. Instead, Sam shows us how to leverage the UIKeyInput protocol and create a much cleaner implementation.

  • The Dock

    #254

    Up to Speed with watchOS

    In this episode Conrad takes us through supporting the new dock feature in watchOS 3. If you want your watch app to be used, you should ensure it plays well with the dock by providing relevant UI snapshots that create a more seamless experience. The reward is that your app is treated like a first class citizen and kept running for longer!

  • Digital Crown

    #253

    Up to Speed with watchOS

    In this episode, Conrad Stoll takes us through the new APIs we have for accessing raw information from the digital crown on the Apple Watch. In previous versions of watchOS, we had to resort to using builtin controls (or silly hacks), but now we have the raw data so we have much more flexibility.

  • Watch Connectivity

    #252

    Up to Speed with watchOS

    In this episode, Conrad Stoll joins us once again to talk about how to use WCSession to pass data back & forth between our watchOS app and our iOS app. We'll use this power for the ultimate good, of course, by ordering a beer straight from our watch.

  • Swift Grab Bag

    #251

    In this episode we cover some lesser-known features of Swift, including @discardableResult, escaping closures, defer, and using dump versus print for better debugging output.

  • Poker Hands - Part 3

    #250

    Poker Hands Kata

    In this final episode in the Poker Hands Kata with Soroush Khanlou, we finish off by improving the design of our program, improving our tests, and implementing the remaining features for detecting the more complicated hands.

  • Poker Hands - Part 2

    #249

    Poker Hands Kata

    In this episode I am joined again by Soroush Khanlou. We continue our exploration of the Poker Hands kata, focusing on fleshing out our types. We also begin matching poker hands, leveraging enums with associated types.

  • Poker Hands - Part 1

    #248

    Poker Hands Kata

    In this episode I am joined by Soroush Khanlou. Together we pair up to implement the Poker Hands Kata. We start off by parsing the raw string input into structured types, complete with tests.

  • Yahtzee Kata

    #247

    In this episode we will implement the Yahtzee Kata, which entails scoring hands based on dice rolls. We'll look at leveraging protocols and protocol extensions to mix & match shared behaviors across disparate types in order to perform matching and scoring of the dice.

  • Improved Guard Setup for Swift

    #246

    In the last episode we showed how to run Swift tests automatically with guard, but it wasn't an ideal setup. We couldn't see compiler errors, nor could we see any output from our program using print. In this episode we leverage Ruby's open3 library to capture stdout and stderr so we can output it to the terminal in the appropriate colors.

  • Fizz Buzz Kata

    #245

    Code Katas are interesting challenges that can help you practice programming. Some are extremely difficult and others are fairly easy, but they all allow us to exercise the act of programming. Doing code katas can help you learn a new programming language, a new algorithm, or a new style of programming.In this episode we’ll tackle one of the most trivial katas: FizzBuzz.

  • Logging with Swifty Beaver

    #244

    Logging is an important part of diagnosing issues in our application. Unfortunately, once they've shipped it's difficult to retrieve these logs to help identify issues with our released software. In this episode I'll take a look at SwiftyBeaver, a library that aims to make logging easy and accessible. We'll show how you can separate log messages by severity, selectively log some messages to the Xcode Console, some messages to a file, and sending them encrypted to the SwiftBeaver cloud platform for viewing with their provided viewer application.

  • Designing a Custom Download Button - Part 2

    #243

    Large File Downloads

    Wrapping up our custom download button, this time we focus on the highlighted image and depressed state of the button, as well as transitioning to and from the progress layer.

  • Designing a Custom Download Button - Part 1

    #242

    Large File Downloads

    In this episode we create a custom control to serve as our download button. We start by creating a circular progress indicator using CAShapeLayer, then move on to subclassing UIControl to provide our image view and touch handling.

  • File Downloads - Part 3

    #241

    Large File Downloads

    In this episode we take the download state and progress notifications and update the user interface to reflect this state. We'll see how to translate the notification into the indexPath for that episode row, and how to fake a change related to the fetched results controller to trigger a reload of the content. We will leverage the RateLimit library to save periodic changes in progress to the model without overwhelming Core Data.

  • File Downloads - Part 2

    #240

    Large File Downloads

    In this episode we create a DownloadInfo model in CoreData in order to track the state of a download, separate from any view controller.

  • File Downloads - Part 1

    #239

    Large File Downloads

    Downloading large files on iOS represents some unique challenges. Downloads should occur in the background, not confined to a particular view controller. They should be able to report progress on multiple screens, and should be robust enough to survive application suspension and failing network conditions, and respect the user's cellular data plan. In this episode we start a series on downloading large files that will cover all of the above concerns.

  • Core Data in iOS 10

    #238

    iOS 10 brings some welcome improvements to Core Data, including the all new NSPersistentContainer class. With this release, Apple has created a streamlined API that captures the most common uses of Core Data in iOS applications. In this episode we'll take a look at NSPersistentContainer, as well as the new code-generation capability in Xcode 8.